I lost myself to a tangent in the previous post, and in this one I am going to try to stick to the titular material. Let's pick up where we left off: there is a way to create things in the metaphysical world that can be likened to a forge.
There are two main properties of this forge element: firstly, the forged item will be made out of a colorful, meaning-inlaced material that is a combination of language and matter; and secondly, the forging process must occur without an interruption in the "bellows" of the mind. With these two facts in mind, anything can be created, as long as the user has imagination.
The material used to fabricate metaphysical objects is about as mysterious an element as metal was to stone age societies. I don't know where it comes from, what the extent of its properties are, or even if a limited amount of it exists. (I know that the idea of an imaginary construct with an element of scarcity is preposterous in a philosophical manner, but I have experienced some things that point in that direction.) The material that these objects are made out of is ever-fluctuating, hard to form into solid objects, and requires skill in imagination to work. Thus, only some gods ever managed to control this substance.
The second part of the forging process is a continuous input of what I can only describe as "psychic energy." An interesting fact about this "psychic energy" is that its flow is interrupted when you blink. Thus, in order to forge complex objects without screwing up, you either have to keep your eyes open without blinking for minutes at a time, or figure out a way to keep the flow going even when your eyes are closed. My theory regarding this matter is that, just like our physical eyes need blinking to moisten them, our metaphysical ocular apparatus (which can be called a third eye) also needs to blink. And our physical and metaphysical bodies blink at the same time in most circumstances.
The problem is that, when forging, a blink can devastate the end result. One blink. Watch this video by Ted-Ed to see an example of this in mythology.
In the end, it requires skill to operate this metaphysical forge, just like in real life. And just like real life metallurgy, it is vastly complicated and cannot be understood by a single trailblazer. This is the kind of problem that an entire society can take centuries and dozens of generations of endless work to understand. I'm just one man.
I really, really don't know how I'm going to do this.
Showing posts with label help. Show all posts
Showing posts with label help. Show all posts
Saturday, January 19, 2019
Friday, September 7, 2018
Camera Angle Irregularity
The "camera" of this metaphysical universe is an undisciplined and controtionist mechanism that refuses to show coherent representations of what is occurring in-game without making the watcher severely nauseous. Sometimes the view switches to first-person; at other times, the player's character--their metaphysical avatar--becomes naught more than a small dot in the middle of a blob of indistinguishable color.
Other player's avatars are blurry and difficult to make out--at least those running on an older version of the mechanism that this game runs on. The camera takes effort to focus, especially on moving targets such as the fast-walking avatars of other people (most of whom will not be playing my game, or even be aware of it.)
Sometimes, when the conditions are right, the camera clicks onto some sort of solid manifestation and, then, it is possible to see ancient magic constructs whose very appearance is enough to cause a deep, memorable emotional experience. Those are the constructs that I am working towards portraying and creating. Constructs that can be admired by people who understand what is going on.
There is a little bit of magic going on within the mind's internal camera. The only problem I have is: how do I access it?
Other player's avatars are blurry and difficult to make out--at least those running on an older version of the mechanism that this game runs on. The camera takes effort to focus, especially on moving targets such as the fast-walking avatars of other people (most of whom will not be playing my game, or even be aware of it.)
Sometimes, when the conditions are right, the camera clicks onto some sort of solid manifestation and, then, it is possible to see ancient magic constructs whose very appearance is enough to cause a deep, memorable emotional experience. Those are the constructs that I am working towards portraying and creating. Constructs that can be admired by people who understand what is going on.
There is a little bit of magic going on within the mind's internal camera. The only problem I have is: how do I access it?
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