Wednesday, September 5, 2018

An Introduction to Telepathic Game Design

First off, let me explain what I mean by "telepathic game design." I mean, in this context, the creation of a sharable, playable, and workable metaphysical playground that can be developed into a game which is complete with graphics, quests, and battle mechanics. The programming language I am using is an ancient power language that I discovered on my travels throughout the multiverse. It has visible form, and is able to translate lay commands into visible designs and mechanics. Basically, I discovered a mental programming language that can create permanent, sharable objects and mechanics that exist solely within the mind; they are not created by the individual but shared from person to person as if they were playing an online game. The only difference is that this game is completely mental. All in the head. 

Let me lay my foundation for telepathic interaction. All you have to do is "open your mind," and anyone who knows how can install an "operating system" in your psyche that will allow you to access the astral realm. I have performed this operation several times, each time an evolution from the last. 

I will explain how it works in a later post. In this post I am merely trying to convince you that the creation and sharing of an online playable realm centered entirely in the etherial universe--outside typical experience--is possible. Not only possible, but workable as an engine for the creation of fun--though there are also a lot more possibilities that this metaphorical design code can be used for. More on that later.
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The "graphics" of this game are not exactly full-blown 3D models--though you can sometimes get glimpses of their full size. Instead, they are impressions that tell you what is happening through channels other than those that are purely visible. The amount that these "impression graphics" swing towards just an invisible knowledge of their presence depends entirely on the visual processing capability of the player's brain. This leads me to my next theory: LSD and other psychedelic drugs as "game consoles."

What if, it were possible to build a game world that can be accessed by anyone who simply pops a tab of LSD? Wouldn't it be a lot more fun to play an MMORPG or some other game while being fully able to view the 3D glory of the setpieces? Because, in my theory (Though it has yet to be empirically verified) LSD and other visual-based psychedelics can greatly supplement the brain's visual processing power, allowing for a full-on, complete, virtual reality experience. 

Now about the MMO part of the game. All you have to do to sign on is install an OS that is compatible with the game, and then install the game itself. This usually involves another person or instructions that tell you exactly how to log on and catch what's going on. I'll leave an install page for the beta version (and access to my city hub) in another post. 

With the proper tools, you can develop anything up there in the metaphysical realm. It is, in essence, a biological internet. Again, I can show you how to get there in a foolproof maner, though, like Jesus said, you have to have "faith," which is more akin to not stopping the flow of information between your mind and the ether because you don't believe it's actually there. Faith, in this sense, is a broken, context-laden word that I am only using here to explain a point. In reality, it is more of an action of experience, a sort of state of mind where you do not shut off the flow of information into your brain because of a disbelief that it is really there.

Eventually I will release a dev kit, which will be distributed through a language-learning mechanism that I will design myself. However, for the time being, you will simply have to enjoy the world I have created for you up there in the etherial realm. 

The game is officially in its alpha stage, and, if you want, you can visit the city that is the hub of everything that is happening up there. PM me etherially, and then send me an email at minerzep@gmail.com saying that you did and giving a report of our conversation. My username/handle is "Zebobez."  

Anyways, that's the basic overview of the game that I am building up there. I hope that, as you follow my dev log, you will get an idea of how the game works and how the metaphysical world works as a whole. I'll tell some stories about how I cleaned the place up so that people can play games in peace. 

Again, LSD or other psychedelic drugs will infinitely enhance the user experience of these games--though you can play without them if you use my installation method. 

Thanks for reading, and I hope to see a lot of you up there!

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