So I started with the base code. How can this command language recognize a point? The Cartesian coordinate plane was invented long after this command code was last used, and so it doesn't understand the fundamentals of motion--philosophically. I've had to make a few compromises with the system because of the low processing power of the human brain, and especially because my medication interferes with my ability to visualize in three dimensions (Clozapine, it's the most powerful antipsychotic, and in my opinion the one that has the fewest side effects on your ability to cognate.) Because of this, all of my "graphics," or methods through which I understand the metaphysical reality, are impressions, rather than visualized objects. I have a theory, that I have yet to test, that if you take a visually active psychedelic before playing and messing with this code, you will be able to see in full 3D color. However, that is merely a theory. There is no evidence for this "controllable psychedelic experience."
Even though it is just a theory, I still think that psychedelic video games are a possibility and that the only hindrance to their presence is the lack of tolerance most people have for psychic phenomena and the metaphysical world in general. Everything is still in a stage of experimentation.
So, on to this post's topic. Teaching the system to build and play "Pong," the simplest, most archaic video game, the first one ever invented that ran on the computer. Before this, everything was for calculation and science.
In a sense, the metaphysical command language is this way, as well. It is used to taking commands to destroy, to wreak havoc, and to build functional monoliths whose presence has a real-world meaning. Such as the archeological masterpieces that still exist in some places in the universe. I'm not talking about Mount Olympus or Asgard--both of those places have been ravaged by disaster--but a more interesting, less understandable visual manifestation of the lost methods of psychic creation whose complexity and functionality is on the level of a cellular phone. As in, we modern-day humans have almost no understanding of what they do, much less how they work. Again, if anyone wants me to lead a guided tour of these objects, these places, all they need to do is contact me via email, before or after finding me in the metaphysical world. (I've had problems with being too noticeable up there, and so I keep my identity hidden. There are some nasty people up there who don't like it when other people stand out.)
Anyways, the key point that you have to understand about the non-psychedelically fueled adventure in the metaphysical universe is that, at least for me, everything is communicated to you in terms of impression. If you aren't on medication or are on psychedelics, everything will be in full-color 3D and you will have a great time.
My main problem in creating a solid, functioning game that operates within a ruleset is that the command language is not used to following strict guidelines on how it should operate within a given situation. As in, the system is not used to being finite in its expression. This meant that I had to teach the system how to create motion from one point to another--I even had to teach it what the meaning of a point is. I'm still not certain that it understands, but we shall refine its knowledge as I continue my programming efforts.
For the tennis rackets that are represented by simple bars in Pong, I had to teach the system about input and output, about motion within a confined space, and about reflection and the properties of a bouncing mechanism. The command language understands lay speech--you don't have to use an archaic form of mechanism like in traditional, modern coding--all you have to do is "wrap" your ideas in a form that is understandable by the system, which takes practice, but is a lot easier to operate once you have mastered it. This "wrapping" system is a language that is based on color. I don't really know much about it, but I do know that I will be discovering its secrets as I go on in my mission to create an MMORPG that can be played telepathically.
For more abstract commands, abstract shapes represent the command structure. It's much like watching a plant grow while commanding its growth patterns. Kind of like how elves sing trees into forms that they want. There are various acting mechanisms--kind of like programming terms, but more akin to psychic tools--that you can use to operate on these abstract concepts. You will be chasing after an end result that is embedded in your gut, and you will continue to prune and change the 3D representation of the command language until you feel like it is properly suited to the function you want it to perform.
What I found is that the command language has almost no library for the creation of fictional experiences, and instead interprets everything in the light of metaphysical reality. It's like I'm trying to teach a real magic system--like one of those in a fantasy novel--how to build a video game. The magic system's first response to that goal is: "Why the hell do you want that? Don't you just want to rule the world with your power?" The second response is: "How the hell do I do it?"
This means that I have to create an entire library of commands that will be useful in the creation of a TMMORPG.
I am recruiting helpers, and I will pay you in tangible metaphysical currency. This currency can be used to purchase metaphysical products and services and has a hypothetical real-world value once the metaphysical universe becomes enough of a setpiece that it becomes easy to find others who are in the know.
If you want to help me playtest the Pong clone, just scan this metaphysical QR code. (As in, imagine this object in your head after installing my operating system, and then try seeing what appears around it. You will see an arcade platform with a black-and-white interface. On it is the game "Pong.")
I will only play you if you contact me at minerzep@gmail.com and give me your handle and avatar (which I will explain the construction of in another post.)
My avatar is a blonde Japanese schoolboy delinquent and my handle is Zebobez.

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